3D Model TV Screens - Blender
Project details
We require someone to model and texture several TV screens using Blender.
Please let us know how many TVs you can make and how much you will charge. There is not such a rush on these. Anytime over the next month would be cool.
The TV’s you choose to model will need to be TV’s which are available in the shops today. So nothing old, retro or futuristic, and no branding is necessary. So perhaps TVs similar to the list below:
– Standard shaped TVs:
Samsung UE55NU7179UXZG
Dyon Live 22 Pro 54.6 cm
-Curved TVs:
SAMSUNG TV NU7370
Floor standing TVs:
SAMSUNG VG-STSM11B
These TVs will need to be used in very high quality Arch-Vis renders so they should fit into these scenes easily. So nothing tooo crazy or it will distract the viewer from the room itself.
These models will need to have good clean topology. We will supply a plastic material to be used, but the model will of course need to be UV unwrapped.
We are looking for potentially someone who we could work with a lot in the future. A lot of the work we do requires Substance Painter knowledge. Marvellous Designer knowledge is very good to have too. Please let us know what other software you can use alongside Blender with some examples.
Please post examples of your product shot work. Arch-vis renders would be good to see too.
Awarded to:

Nikolaos G.
(5.0)
Awarded to:

Nikolaos G.
(5.0)
Project details
Please let us know how many TVs you can make and how much you will charge. There is not such a rush on these. Anytime over the next month would be cool.
The TV’s you choose to model will need to be TV’s which are available in the shops today. So nothing old, retro or futuristic, and no branding is necessary. So perhaps TVs similar to the list below:
– Standard shaped TVs:
Samsung UE55NU7179UXZG
Dyon Live 22 Pro 54.6 cm
-Curved TVs:
SAMSUNG TV NU7370
Floor standing TVs:
SAMSUNG VG-STSM11B
These TVs will need to be used in very high quality Arch-Vis renders so they should fit into these scenes easily. So nothing tooo crazy or it will distract the viewer from the room itself.
These models will need to have good clean topology. We will supply a plastic material to be used, but the model will of course need to be UV unwrapped.
We are looking for potentially someone who we could work with a lot in the future. A lot of the work we do requires Substance Painter knowledge. Marvellous Designer knowledge is very good to have too. Please let us know what other software you can use alongside Blender with some examples.
Please post examples of your product shot work. Arch-vis renders would be good to see too.