A.I. for Connect The Dots Game
Project details
Included is the game and the main form. This is part of a game package. Currently it has one game. However, other games will be added to it. So far, I have the A.I. for level 1. The function to complete is called computermove. It returns 2 pieces of information (the label and the index). Level 2 needs to be easy (should be easy to beat it at that level but not as easy as level 1 that is based on random only). Level 3 needs to be normal or average intelligence. Level 4 would be hard where it would make the best decision on the move. This has the multiplayer option as well. That part is fine. The only thing that should change is the function. Everything else should be the same. In order to run this, the following components need to be installed.
1. UDC.ocx.
2. [url removed, login to view]
3. [url removed, login to view]
Let me know if you have any questions or cannot get this to run. If additional modules are needed, then do them as classes because I don’t want the variables public because the additional information being held are for the current game only. The first time you run it, it will ask for a nick name.
## Deliverables
The source code only for the completed function to determine the best move to make (based on the level of play).
## Platform
Windows 2000, Windows XP Home Edition, Windows 98
Awarded to:

Lucian S.
(4.7)
Awarded to:

Lucian S.
(4.7)
Project details
1. UDC.ocx.
2. [url removed, login to view]
3. [url removed, login to view]
Let me know if you have any questions or cannot get this to run. If additional modules are needed, then do them as classes because I don’t want the variables public because the additional information being held are for the current game only. The first time you run it, it will ask for a nick name.
## Deliverables
The source code only for the completed function to determine the best move to make (based on the level of play).
## Platform
Windows 2000, Windows XP Home Edition, Windows 98
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